@startuml
sprite $looks_two [48x48/16] {
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}


!define MATERIAL_LOOKS_TWO(_alias) ENTITY(rectangle,black,looks_two,_alias,MATERIAL LOOKS_TWO)
!define MATERIAL_LOOKS_TWO(_alias, _label) ENTITY(rectangle,black,looks_two,_label, _alias,MATERIAL LOOKS_TWO)
!define MATERIAL_LOOKS_TWO(_alias, _label, _shape) ENTITY(_shape,black,looks_two,_label, _alias,MATERIAL LOOKS_TWO)
!define MATERIAL_LOOKS_TWO(_alias, _label, _shape, _color) ENTITY(_shape,_color,looks_two,_label, _alias,MATERIAL LOOKS_TWO)
skinparam folderBackgroundColor<<MATERIAL LOOKS_TWO>> White
@enduml